Zombies should no longer lock up games in certain scenarios Fixed various other localization mistakes Fixed some localizations so they properly appear in UI Bees now deactivate when player dies and turns into a Zombie Fixed various issues with Bees respawning Added collision areas to Ballroom to prevent spawn kills from placing blocks too close Fixed cursor regions when using controllers on ultra-wide monitors Parkour preset properly applies block probabilities and removes trap blocks Run Time Limit properly ends rounds when players have multiple respawns remaining Punching Flowers punch in the correct direction on flipped treadmills “Follow player” camera fixed after respawns and in Sudden Death It does slightly change the fundamental physics of the game, and some previous advanced techniques will have to be rediscovered or adjusted. Fixing these physics problems has had a cascading effect that we believe improves the feel of the game, and makes it slightly more responsive. Adjusted some physics for better wall experiences (smoother motion on wall slides and less likely to “bounce” off walls) Level Fullness is always displayed in freeplay build mode Players can now delete custom levels that they have uploaded Added some new backgrounds for community-level creations Players can no longer spam the pause button, which previously let players exploit level timers and some physics Adjusted some physics for better wall experiences Added a Help and Tips section to the pause menu Ultimate Chicken Horse has been updated to Unity 2020 - some beta testers have reported a smoother, more optimized feel to the game 4 new outfits: Floatie (Hippo), Cowboy Boots (Hippo), Balloon (Hippo) Jockey Outfit (Horse)
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